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Unity Artificial Intelligence Programming - Fourth Edition
book

Unity Artificial Intelligence Programming - Fourth Edition

by Dr. Davide Aversa, Aung Sithu Kyaw, Clifford Peters
November 2018
Beginner
246 pages
5h 23m
English
Packt Publishing
Content preview from Unity Artificial Intelligence Programming - Fourth Edition

Set up the scene

Let's follow a step-by-step process to do this:

  1. We will start by adding our objects to the scene. We will add a big plane to the scene and we will call it Floor (you may also add a texture if you like; be creative as it will help you have fun with this simple demos).
  2. We will add a sphere and a cube; we will call the sphere Player and the cube Enemy. In the enemy, we will add another empty object and we move it just outside the cube. We will call it shootPoint and it will be a placeholder for where the enemy shoots.
  3. Then, place all these objects on the floor; you should have something similar to this:
  1. Now, because we want ...
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Publisher Resources

ISBN: 9781789533910