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Unity Artificial Intelligence Programming - Fourth Edition
book

Unity Artificial Intelligence Programming - Fourth Edition

by Dr. Davide Aversa, Aung Sithu Kyaw, Clifford Peters
November 2018
Beginner
246 pages
5h 23m
English
Packt Publishing
Content preview from Unity Artificial Intelligence Programming - Fourth Edition

Attach the BT to the Enemy

Now, it is time to attach this behavior tree to the Enemy’s BT executor. For that, follow these steps:

  1. Select the Enemy game object and add the Behavior Executor component to it.
  2. In the Behavior field, drag and drop the behavior tree we created before.
  3. In Behavior Parameters, a list of all the blackboard parameters we defined in the previous step (player, floor, shootPoint, and bullet) should appear.
  4. Fill them with the appropriate objects, as shown in the following screenshot:
  1. At this point, the enemy should be ready to go. Click play and you should see the enemy wandering around and, when close enough to the ...
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Publisher Resources

ISBN: 9781789533910