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Unity Artificial Intelligence Programming - Fourth Edition
book

Unity Artificial Intelligence Programming - Fourth Edition

by Dr. Davide Aversa, Aung Sithu Kyaw, Clifford Peters
November 2018
Beginner
246 pages
5h 23m
English
Packt Publishing
Content preview from Unity Artificial Intelligence Programming - Fourth Edition

FSM with probability

We discussed FSM in Chapter 2, Finite State Machines, using both simple switch statements and the FSM framework. The decision to choose which state to execute was purely based on the true or false value of a given condition. Cast your mind back to the following FSM of our AI-controlled tank entity:

Tank AI FSM

To make the AI more interesting, and a little bit unpredictable, we can give our tank entity some options to choose from, instead of doing the same thing whenever a certain condition is met. For example, in our earlier FSM, our AI tank would always chase the player tank once the player was in its line of sight. ...

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Publisher Resources

ISBN: 9781789533910