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Unity Artificial Intelligence Programming - Fourth Edition
book

Unity Artificial Intelligence Programming - Fourth Edition

by Dr. Davide Aversa, Aung Sithu Kyaw, Clifford Peters
November 2018
Beginner
246 pages
5h 23m
English
Packt Publishing
Content preview from Unity Artificial Intelligence Programming - Fourth Edition

Fixing the GameManager script

As a final step, we need to instruct the GameManager script to spawn a player tank and an AI tank.

  1. Open the GameManager script and add a new public variable in which we'll store the new AI tank prefab:
      public GameObject m_TankPrefab;             // Reference to the prefab the players will control.        public GameObject m_TankAIPrefab;           // Reference to the prefab the AI will control.
  1. Then modify the SpawnAll function in this way:
      private void SpawnAllTanks()        {            // For all the tanks...            for (int i = 0; i < m_Tanks.Length; i++)            {                if (i == m_Tanks.Length - 1)                {                    // If last tank, it's AI                    m_Tanks[i].m_Instance =                        Instantiate(m_TankAIPrefab, m_Tanks[i].m_SpawnPoint.position, m_Tanks[i].m_SpawnPoint.rotation) as GameObject; m_Tanks[i].m_PlayerNumber ...
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Publisher Resources

ISBN: 9781789533910