November 2018
Beginner
246 pages
5h 23m
English
The first step is to modify the level to support automated navigation. In the original game, all the moving objects (the tanks) are controlled by the user, so there is no need for pathfinding. Now that we want to add AI, we need to have a world representation through which the AI can move. Luckily, this process is very easy, thanks to NavMeshes.
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