Chapter 12. Data Pipeline
Getting accurate architectural data into UE4 can seem challenging and at odds with your workflows at first glance. But with a couple of strategies, workflows and under-the-hood understanding, you’ll be able to get any type of data into UE4 easily. You’ll be importing massive datasets into UE4 without breaking a sweat in no time.
Organizing the Scene
For this project, you will be spending a good deal of time outside UE4, inside your DCC applications creating 3D models and Textures to be imported into UE4.
The scenario: The data provided by your client is of good quality. It can be used almost “out-of-the-box,” but you still want to take the time to prepare the content so it comes into UE4 as effortlessly and reliably ...
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