Chapter 14. Architectural Lighting
Developing clean, accurate, realistic lighting is essential for creating visualizations. The interplay of lights, shadows, reflections, and materials brings worlds to life, creating depth and telling stories. In this chapter, you learn how to set up great-looking Global Illumination (GI) lighting using Lightmass.
Getting the Most from UE4’s Lighting
UE4’s Lighting and Materials systems are tightly intertwined. You must work between them to achieve your final result. This chapter demonstrates how to light an interior scene using UE4.
Unreal’s high dynamic range rendering pipeline combines with effects like auto-exposure and bloom to create a realistic, warm, and dynamic lighting environment. Getting your lighting ...
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