August 2017
Intermediate to advanced
384 pages
9h 1m
English
Building upon your simple Pawn, Game Mode, and Player Controller from the first example project will allow you to easily add exploration to your Level. However, you must set up your Level with collision, a Player Start, and other settings before the Player will be able to successfully navigate the Level.
To set up your Level for Interactivity, you’ll want to get your Level and Player Controller set up to use a mouse cursor and touch-style input. You’ll also enable the mouse interaction events, which allows you to highlight and click Actors in the game world at runtime.
Of course, you’ll want to open your Level before continuing. You might want to save out a new version ...
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