Skip to Content
3D Game Programming for Kids, 2nd Edition
book

3D Game Programming for Kids, 2nd Edition

by Chris Strom
July 2018
Beginner to intermediate
374 pages
8h 54m
English
Pragmatic Bookshelf
Content preview from 3D Game Programming for Kids, 2nd Edition

Getting Started

We’re again building on work from previous chapters. Since we did so much work to get the avatar moving in Chapter 4, Project: Moving Avatars, let’s make a copy of that project to work on in this chapter.

If it’s not already open in the 3DE Code Editor, open the project that we named My Avatar: Keyboard Controls. To make a copy of it, click the menu button and choose MAKE A COPY from the menu.

Name the project My Avatar: Moving Hands and Feet and click the SAVE button.

With that, we’re ready to start adding life to our avatar!

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

3D Game Programming for Kids

3D Game Programming for Kids

Chris Strom
Vintage Games

Vintage Games

Bill Loguidice, Matt Barton
Building a 2D Game Physics Engine: Using HTML5 and JavaScript

Building a 2D Game Physics Engine: Using HTML5 and JavaScript

Michael Tanaya, Huaming Chen, Jebediah Pavleas, Kelvin Sung

Publisher Resources

ISBN: 9781680506242Errata Page