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3D Game Programming for Kids, 2nd Edition
book

3D Game Programming for Kids, 2nd Edition

by Chris Strom
July 2018
Beginner to intermediate
374 pages
8h 54m
English
Pragmatic Bookshelf
Content preview from 3D Game Programming for Kids, 2nd Edition

When you’re done with this chapter, you will

  • Have an important trick for your 3D programmer’s virtual toolbox
  • Be able to switch between multiple cameras
  • Know how and why to keep game and animation code separate
  • Understand Moon phases better than most people (but not the Toy Story animators)

Chapter 13Project: Phases of the Moon

In this chapter we’ll cover something every 3D programmer must learn at some point: how to visualize the Moon and its phases. It will end up looking something like this:

images/moon_phases/when_you_are_done.png

Why is the phase of the Moon important for 3D programmers? First, it’s a simple enough problem—the Sun shines on the Moon, which revolves around Earth. Plus ...

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Publisher Resources

ISBN: 9781680506242Errata Page