July 2018
Beginner to intermediate
374 pages
8h 54m
English
This is the final version of the game code from Chapter 19, Project: River Rafter. It is very long. It includes a few extras to play around with, as well.
| | <body></body> |
| | <script src="/three.js"></script> |
| | <script src="/physi.js"></script> |
| | <script src="/controls/OrbitControls.js"></script> |
| | <script src="/scoreboard.js"></script> |
| | <script src="/noise.js"></script> |
| | <script> |
| | // Physics settings |
| | Physijs.scripts.ammo = '/ammo.js'; |
| | Physijs.scripts.worker = '/physijs_worker.js'; |
| | |
| | // The "scene" is where stuff in our game will happen: |
| | var scene = new Physijs.Scene(); |
| | scene.setGravity(new THREE.Vector3( 0, -10, 0 )); |
| | var flat = {flatShading: true}; |
| | var light = new THREE.AmbientLight( ... |
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