Chapter 1: Getting Started in Flash CC

In This Chapter

  • Creating, saving, and opening documents
  • Getting familiar with the workspace and tools
  • Creating and saving workspaces
  • Introducing Flash Player
  • Understanding layers
  • Importing and exporting files
  • Understanding the publishing process

Flash has been the staple application for developing highly interactive motion graphics and interactive content for the web for more than a decade. With a familiar CS interface, robust drawing and animation tools, and a powerful built-in scripting language, Flash is capable of building full websites, complex games, and highly functional, rich Internet applications. Many of the most popular websites have been built and defined on Flash technology.

Although previous versions of Flash have focused primarily on authoring for the Flash platform, Flash CC allows for the publishing of content as desktop, native iOS, and Android mobile applications using the Adobe Integrated Runtime (AIR) platform.

Creating Your First Flash Document

You can create new documents for a few different types of projects in Flash, but the most common will be Flash (ActionScript 3.0). You can create a new, blank document and set up your workspace in one of two ways:

  • From the Start page, choose ActionScript 3.0 under the Create New column.
  • Choose FileImageNewActionScript 3.0 and click OK.

Your new document is created, and the workspace ...

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