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Cocoa in a Nutshell
book

Cocoa in a Nutshell

by Michael Beam, James Duncan Davidson
May 2003
Intermediate to advanced
566 pages
27h 29m
English
O'Reilly Media, Inc.
Content preview from Cocoa in a Nutshell

Transformations

NSAffineTransform provides an interface for defining and applying affine transforms to various parts of the graphics system, such as view coordinate systems, individual Bezier paths or NSPoints. An affine transform is a type of mapping between coordinate systems in which a shape’s parallel lines are preserved, but not necessarily the length of line segments or the angles between lines. Out-of-the-box, NSAffineTransform is capable of rotating, translating, and scaling.

To create an affine transform, use the transform convenience constructor. The following example shows how you can create an affine transform object and make a rotation transformation:

NSAffineTransform * at = [NSAffineTransform transform];
[at rotateByDegrees:77];

To transform a Bezier path using this affine transform object, invoke transformBezierPath:

NSBezierPath *newPath = [at transformBezierPath:bp];

This method takes the Bezier path to transform as a parameter and returns a new Bezier path that is the transformation of the original. Using a method of NSBezierPath, you can transform a path directly without having a new object returned. The method is transformUsingAffineTransform:, and is used in the following way:

[bp transformUsingAffineTransform:rat];

Here is how you transform an NSPoint structure:

at = [NSAffineTransform transform];
[at translateXBy:100 yBy:50];
NSPoint point = NSMakePoint( 0, 0 );
NSPoint newPoint = [at transformPoint:point];

To transform an NSSize, do the following:

at = [NSAffineTransform ...
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Publisher Resources

ISBN: 0596004621Errata Page