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Comics for Film, Games, and Animation
book

Comics for Film, Games, and Animation

by Tyler Weaver
May 2013
Intermediate to advanced content levelIntermediate to advanced
352 pages
8h 31m
English
Routledge
Content preview from Comics for Film, Games, and Animation

CHAPTER 6

The Elements of Comics Storytelling

The spinner rack represents transmedia, its multiple tiers filled with adventure, possibility, and choice—the choice of depth, of how far you wish to immerse yourself in a project. Each space represents a different form of media, and you can pick and choose which piece of media you absorb within a project. All? None? A few?

When I looked at my first spinner rack at the age of nine, it represented a different kind of choice: the choice of which comic book would be the first I would read, consume, and absorb; the choice that would lead to a 21-year journey of adoration and frustration, and ultimately, this book. The comic book I chose was NOW Comics’ Green Hornet #3, written by Ron Fortier (who will ...

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Publisher Resources

ISBN: 9780240823782