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Comics for Film, Games, and Animation
book

Comics for Film, Games, and Animation

by Tyler Weaver
May 2013
Intermediate to advanced content levelIntermediate to advanced
352 pages
8h 31m
English
Routledge
Content preview from Comics for Film, Games, and Animation

CHAPTER 12

Into the Silver Age, 1956–1961

After Frederic Wertham and his ilk nearly destroyed the comics industry and, bowing to the restrictions of the Comics Code Authority, became a survival necessity, comics were in a bad way. Distribution was drying up (by 1958, even Timely—now Atlas—publisher Martin Goodman was turning to DC/National for a distribution vehicle),1 sales had plummeted, and publishers were disappearing. News-stands were becoming a thing of the past, a nostalgic memory absorbed into the supermarket as cities gave rise to the domesticity of the suburbs. Comics were losing their primary vehicle for sales and facing new competition for attention thanks to the overwhelming popularity of television and the newly “busy” lifestyle ...

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Publisher Resources

ISBN: 9780240823782