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Comics for Film, Games, and Animation
book

Comics for Film, Games, and Animation

by Tyler Weaver
May 2013
Intermediate to advanced
352 pages
8h 31m
English
Routledge
Content preview from Comics for Film, Games, and Animation

CHAPTER 14

Adaptation in the Silver Age, 1956–1961

In the mid-1960s, with the threat of nuclear annihilation, Civil Rights, the impending all-out quagmire of the Vietnam War, and multiple assassinations making the time a less-than-utopian one, audiences again turned towards media as an escape (while others, as we’ll soon see, turned to media to expose the ills of the world and society-at-large). The Marvel Age was in full swing, with a hip and fun character-driven creative renaissance thrilling readers (though losing out to DC by a margin of nearly seven to one1), and DC Comics were filled with absolutely insane plots featuring their largely interchangeable archetypes.

It was found that for some, laughter was the best medicine. Irreverence ...

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Publisher Resources

ISBN: 9780240823782