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Comics for Film, Games, and Animation
book

Comics for Film, Games, and Animation

by Tyler Weaver
May 2013
Intermediate to advanced content levelIntermediate to advanced
352 pages
8h 31m
English
Routledge
Content preview from Comics for Film, Games, and Animation

CHAPTER 28

Comics and Film

Unlike comics, which consist of singular, iconic images of action unspooling at a pace set by the reader, film unspools in a stylized “reality” of 24 frames per second. Within the language of film, you find several “Relative Media.”* For the purposes of this book, we will look primarily at the feature film medium.**

Where film excels is in telling contained stories that represent a complete journey for the characters; a beginning, middle, and end (just not necessarily in that order—if you listen to Jean-Luc Godard). As a visual medium, film operates best when the stories told are based on action; showing rather than telling. It is far better to show someone placing a bomb under a chair than it is to say, “He placed ...

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Publisher Resources

ISBN: 9780240823782