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Comics for Film, Games, and Animation
book

Comics for Film, Games, and Animation

by Tyler Weaver
May 2013
Intermediate to advanced content levelIntermediate to advanced
352 pages
8h 31m
English
Routledge
Content preview from Comics for Film, Games, and Animation

CHAPTER 29

Comics and Animation

Animation

From hand-drawn cell animation to flipbooks to claymation to the most advanced computer-generated 3-D models, animation is a medium with few limits. Here is a wonderful summation of the magic of animation (and of film in general):

The power of animation lies in the fact that, like all film, it plays with an optical illusion known as “persistence of vision”. The human eye retains an image for a fraction of a second after it has been seen. If, in that brief timespace, one image can be substituted for another, slightly different image, then the illusion of movement is created. What we are really seeing when we look at a cinema screen is not a “moving picture” at all, but a series of still pictures—24 every ...

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Publisher Resources

ISBN: 9780240823782