Embedded Linux Development using Yocto Projects - Second Edition
by Otavio Salvador, Daiane Angolini
Grasping the BitBake Tool
We will now begin our journey of learning how the Yocto Project's engine works behind the scenes. As with every journey, communication is critical, so we need to learn the language used by the Yocto Project's tools and learn how to get the best out of these tools in order to accomplish our goals.
In the preceding chapters, we were introduced to the standard Yocto Project workflow for creating and emulating images. Now, in this chapter, we will explore the concept of metadata, see how recipes depend on each other, and how those recipes are used by Poky.
Besides the dependencies, there are other aspects that are important for every recipe. From downloading source code to generating images, there is a huge list of tasks, ...
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