O'Reilly logo

Go: Design Patterns for Real-World Projects by Mat Ryer, Mario Castro Contreras, Vladimir Vivien

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Summary

This chapter presented its readers with an introduction the Go type system. The chapter opened with an overview of types and dove into a comprehensive exploration of the basic built-in types such as numeric, Boolean, string, and pointer types. The discussion continued by exposing the reader to other important topics such as named type definition. The chapter closed with coverage of the mechanics of type conversion. In coming chapters, you will get a chance to learn more about other types such as composite, function, and interface.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required