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Go: Design Patterns for Real-World Projects
book

Go: Design Patterns for Real-World Projects

by Vladimir Vivien, Mario Castro Contreras, Mat Ryer
June 2017
Beginner
1091 pages
22h 9m
English
Packt Publishing
Content preview from Go: Design Patterns for Real-World Projects

Chapter 10. Data IO in Go

Previous chapters of this book focused mainly on fundamentals. In this and future chapters, readers are introduced to some of the powerful APIs provided by Go's standard library. This chapter discusses in detail how to input, process, transform, and output data using APIs from the standard library and their respective packages with the following topics:

  • IO with readers and writers
  • The io.Reader interface
  • The io.Writer interface
  • Working with the io package
  • Working with files
  • Formatted IO with fmt
  • Buffered IO
  • In-memory IO
  • Encoding and decoding data

IO with readers and writers

Similar to other languages, such as Java, Go models data input and output as a stream that flows from sources to targets. Data resources, such as files, networked ...

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Publisher Resources

ISBN: 9781788390552