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Go: Design Patterns for Real-World Projects by Mat Ryer, Mario Castro Contreras, Vladimir Vivien

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Summary

We have taken our first steps in the Behavioral patterns. The objective of this chapter was to introduce the reader to the concept of algorithm and execution encapsulation using proper interfaces and structures. With the strategy, we have encapsulated algorithms, with the chain of responsibility handlers and with the Command design pattern executions.

Now, with the knowledge we have acquired about the strategy pattern, we can uncouple heavily our applications from their algorithms, just for testing, this is a very useful feature to inject mocks in different types that would be almost impossible to test. But also for anything that could need different approaches based on some context (such as shorting a list; some algorithms perform better ...

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