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Go: Design Patterns for Real-World Projects
book

Go: Design Patterns for Real-World Projects

by Vladimir Vivien, Mario Castro Contreras, Mat Ryer
June 2017
Beginner
1091 pages
22h 9m
English
Packt Publishing
Content preview from Go: Design Patterns for Real-World Projects

Chapter 9. Concurrency

Concurrency is considered to be the one of the most attractive features of Go. Adopters of the language revel in the simplicity of its primitives to express correct concurrency implementations without the pitfalls that usually come with such endeavors. This chapter covers the necessary topics to understand and create concurrent Go programs, including the following:

  • Goroutines
  • Channels
  • Writing concurrent programs
  • The sync package
  • Detecting race conditions
  • Parallelism in Go

Goroutines

If you have worked in other languages, such as Java or C/C++, you are probably familiar with the notion of concurrency. It is the ability of a program to run two or more paths of execution independently. This is usually done by exposing a thread primitive ...

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Publisher Resources

ISBN: 9781788390552