January 2019
Intermediate to advanced
384 pages
11h 50m
English
This chapter will go over specific performance considerations pertinent to two relatively new platforms that Qt is expanding to from its originally desktop-centric focus, namely the embedded and mobile platforms. Using our hard-won knowledge from the previous chapters, we will look at networking challenges on mobile devices and problems with resource and graphic constraints on embedded ones.
You do not have to know a lot about embedded and mobile development, as we will first introduce both subject areas.
However, we won't provide a detailed introduction to mobile and embedded development, as we would probably need an entire book on its own for that. Our goal here is rather to provide a basic ...
Read now
Unlock full access