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Java™ for Programmers: Deitel
book

Java™ for Programmers: Deitel

by Paul J. Deitel - Deitel & Associates, Inc., Harvey M. Deitel - Deitel & Associates, Inc.
February 2009
Beginner to intermediate
1200 pages
36h 3m
English
Pearson
Content preview from Java™ for Programmers: Deitel

12. Graphics and Java 2D™

Objectives

In this chapter you’ll learn:

• To understand graphics contexts and graphics objects.

• To manipulate colors.

• To manipulate fonts.

• To use methods of class Graphics to draw lines, rectangles, rectangles with rounded corners, three-dimensional rectangles, ovals, arcs and polygons.

• To use methods of class Graphics2D from the Java 2D API to draw lines, rectangles, rectangles with rounded corners, ellipses, arcs and general paths.

• To specify Paint and Stroke characteristics of shapes displayed with Graphics2D.

One picture is worth ten thousand words.

Chinese proverb

Treat nature in terms of the cylinder, the sphere, the cone, all in perspective.

Paul Cézanne

Colors, like features, follow the changes ...

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Publisher Resources

ISBN: 9780137018529Purchase book