12. Graphics and Java 2D™

Objectives

In this chapter you’ll learn:

• To understand graphics contexts and graphics objects.

• To manipulate colors.

• To manipulate fonts.

• To use methods of class Graphics to draw lines, rectangles, rectangles with rounded corners, three-dimensional rectangles, ovals, arcs and polygons.

• To use methods of class Graphics2D from the Java 2D API to draw lines, rectangles, rectangles with rounded corners, ellipses, arcs and general paths.

• To specify Paint and Stroke characteristics of shapes displayed with Graphics2D.

One picture is worth ten thousand words.

Chinese proverb

Treat nature in terms of the cylinder, the sphere, the cone, all in perspective.

Paul Cézanne

Colors, like features, follow the changes ...

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