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jMonkeyEngine 3.0 : Beginner's Guide
book

jMonkeyEngine 3.0 : Beginner's Guide

by Ruth Irene Kusterer
June 2013
Beginner
352 pages
9h 5m
English
Packt Publishing
Content preview from jMonkeyEngine 3.0 : Beginner's Guide

Appendix A. What's Next?

Now that you know how to write and publish a jMonkeyEngine-based application, it's your turn to design and implement a game! You probably already have an idea in your head; if not, join the jmonkeyengine.org forum and get inspiration from your fellow game developers. Alas, there is no bullet-proof algorithm to generate and calibrate the perfect game idea, so this book cannot help you with that part of the task. This short final chapter can, however, teach you how to avoid well-known design traps.

Read on for some closing advice on how to make gameplay fun:

  • How to delight players with challenging choices
  • How to keep things balanced and still exciting
  • How to enable players to make the most of their newly found super-powers ...
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Publisher Resources

ISBN: 9781849516464Other