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jMonkeyEngine 3.0 : Beginner's Guide
book

jMonkeyEngine 3.0 : Beginner's Guide

by Ruth Irene Kusterer
June 2013
Beginner
352 pages
9h 5m
English
Packt Publishing
Content preview from jMonkeyEngine 3.0 : Beginner's Guide

Animating a model

Up until now, you have only dealt with static 3D objects. Maybe you have a daring piece of update loop code that transforms models so they move around like chess pieces on a board. But if the moving objects are characters, you would like to see their legs and arms move while they walk. It's time to animate your 3D models.

In 3D games, a method called skeletal animation is used to animate characters. But in principle, the skeleton approach can be extended to any 3D mesh – even an opening crate's hinge can be considered a simple joint.

Tip

Your wizard fidgets, your ninja moonwalks, and your brawny warrior skips along like a balloon animal? Unless you are animating toons, the realism of an animated character's motion is generally a ...

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Publisher Resources

ISBN: 9781849516464Other