June 2013
Beginner
352 pages
9h 5m
English
Beautifully designed 3D landscapes invite the player to explore and interact. You couldn't hold it against a player if he or she tried to take a closer look at your water. Maybe a body of water is an important element in your game. Maybe some parts of the game story are even set underwater. For these cases, we need to pull out all the stops and show off what the engine is capable of, by using the com.jme3.water.WaterFilter class.
WaterSimple.java and name the class WaterTerrainSky.java. Remember to also refactor the first line of the main() method to the following:WaterTerrainSky app = new WaterTerrainSky();
private Node reflectedScene; ...
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