June 2013
Beginner
352 pages
9h 5m
English
Since every model editor has its own native format, you typically export the model to an exchange format. In the case of jMonkeyEngine, these formats are Ogre Mesh or Wavefront.
Keep using the mymodel.blend file that you just saved to BasicGame/assets/Textures/MyModel/. Let's start by practicing an Ogre Mesh conversion in Blender:
…/BasicGame/assets/Textures/MyModel/. Name the target file as mymodel.mesh.xml.Read now
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