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jMonkeyEngine 3.0 : Beginner's Guide
book

jMonkeyEngine 3.0 : Beginner's Guide

by Ruth Irene Kusterer
June 2013
Beginner
352 pages
9h 5m
English
Packt Publishing
Content preview from jMonkeyEngine 3.0 : Beginner's Guide

Chapter 10. Showing Your Game to the World

You are coming close to the end of your journey. When you look back, you realize a whole new world has emerged in your wake: you populated your little creation with buildings and characters; you made the world interactive and it came alive; your creatures make themselves heard through sound effects, and seen through visual effects; and you command your world's innermost physical forces. Pretty awesome, don't you think?

All the while, you ran and tested your game in your development environment—typically, inside the jMonkeyEngine SDK. When your game has reached its first major milestone, your last step is to package it up so it is easy for your customers to run—outside the SDK.

In this chapter, you will ...

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Publisher Resources

ISBN: 9781849516464Other