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jMonkeyEngine 3.0 : Beginner's Guide
book

jMonkeyEngine 3.0 : Beginner's Guide

by Ruth Irene Kusterer
June 2013
Beginner
352 pages
9h 5m
English
Packt Publishing
Content preview from jMonkeyEngine 3.0 : Beginner's Guide

Get a head start

Game development involves a wide range of abilities. Mathematics, software programming, graphic design, musical arts, and writing skills. Like a member of a World of Warcraft guild, you need a firm grasp of the tools of your trade before you set out for your quest. Intermediate or advanced Java skills are a must, as is a basic grasp of multimedia design and 3D modeling.

Thanks to 3D engines, however, you do not have to reinvent the mathematical wheel for every 3D game that you write. 3D engines such as jMonkeyEngine handle the following tasks for you:

  • Transformation: Rotating, scaling, and moving 3D objects
  • Projection: Automatic conversion of 3D scene data to 2D images on the screen
  • Rendering: State-of the-art shading and lighting ...
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Publisher Resources

ISBN: 9781849516464Other