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jMonkeyEngine 3.0 : Beginner's Guide
book

jMonkeyEngine 3.0 : Beginner's Guide

by Ruth Irene Kusterer
June 2013
Beginner
352 pages
9h 5m
English
Packt Publishing
Content preview from jMonkeyEngine 3.0 : Beginner's Guide

Chapter 5. Creating Materials

You know how to create complex shapes from polygon meshes and animate them. Up to now, the materials that you applied to your geometries were all very plain looking. Where are the glows, the shininess, and all the other small details that make a material look great? It's time to pull out all the stops and make use of the awesome shader features of jMonkeyEngine.

You can now populate your game with characters, vehicles, and buildings, and you can load text and icons for the graphical user interface. In this chapter you will learn:

  • Why light sources are important
  • How to texture objects
  • How to make objects transparent
  • How to make objects appear more detailed than they are
  • How to make surfaces appear rough or smooth
  • How to ...
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Publisher Resources

ISBN: 9781849516464Other