Not even the sky is the limit
In our first few demos, the background of the scene was always plainly colored—black or blue. Not very realistic, but acceptable if the indoor player only catches a glimpse of something blue through the blinds anyway. Now that the game scene is no longer set underground or indoors, you face the question of how to design a natural background.
The horizon is so far away—it might as well be a flat backdrop on a theatre stage. In fact, the sky in video games is just that: a flat, pre-rendered image. You can find free sky images online, but typically, you design custom skies that fit your game's atmosphere.
Note
Don't create a large 3D model filled with skyscrapers and mountains as background. A huge model may look pretty; ...
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