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jMonkeyEngine 3.0 : Beginner's Guide
book

jMonkeyEngine 3.0 : Beginner's Guide

by Ruth Irene Kusterer
June 2013
Beginner
352 pages
9h 5m
English
Packt Publishing
Content preview from jMonkeyEngine 3.0 : Beginner's Guide

Time for action – loading an animated model

Animated Ogre models come as a set of files: when you look at the included Jaime model, the model is in Jaime.mesh.xml, and the animation details are in Jaime.skeleton.xml.

Copy the content of the Jaime directory to a new BasicGame's assets/Models/Jaime/ directory. Open the directory in the SDK and use the context menu to convert the mesh.xml file to .j3o. Move the Jaime.j3o file to a new corresponding assets/Models/Jaime directory.

Your goal is to add the model to the scene, and then animate it when the user presses the Space bar. To trigger the animation, you want to use the familiar input handling that you learned when you were interacting with the user previously.

  1. Make a copy of LoadModel.java and name ...
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Publisher Resources

ISBN: 9781849516464Other