Skip to Content
jMonkeyEngine 3.0 : Beginner's Guide
book

jMonkeyEngine 3.0 : Beginner's Guide

by Ruth Irene Kusterer
June 2013
Beginner
352 pages
9h 5m
English
Packt Publishing
Content preview from jMonkeyEngine 3.0 : Beginner's Guide

Summary

In this chapter, we learned how to create natural-looking landscapes.

We can generate terrains with plains, hills, and valleys. The sky in our scenes is not just a blue background color any more, but a real horizon with a cloudy atmosphere. We can add realistic-looking water with waves, foam, reflections, and caustics. We know how to enhance the atmosphere of a scene by adding environmental effects such as sunbeams and fog.

As a side effect, we also learned what a heightmap, cube map, and texture splatting is. With what we now know, our scenes look nothing less than professional. But do they also sound professional? The next chapter demonstrates how we can enhance the immersion even more by adding audio.

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

OpenSceneGraph 3.0: Beginner's Guide

OpenSceneGraph 3.0: Beginner's Guide

Rui Wang, Xuelei Qian
GWT in Action, Second Edition

GWT in Action, Second Edition

Robert Hanson, Adam Tacy, Jason Essington, Anna Tokke
Developing Games in Java™

Developing Games in Java™

David Brackeen, Bret Barker, Laurence Vanhelsuwé

Publisher Resources

ISBN: 9781849516464Other