June 2013
Beginner
352 pages
9h 5m
English
You can now spice up games with small particle effects, and enhance the whole scene by applying post-processor filters. Specifically, you learned:
Other very common scenarios for post-processor filters include environmental effects such as waving fog, glittering water, and scattered sunlight. These effects are somewhat specialized (not every 3D game needs them), so they get a chapter of their own. To stay with the "nature" theme (and to give your sunlight ...
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