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jMonkeyEngine 3.0 : Beginner's Guide
book

jMonkeyEngine 3.0 : Beginner's Guide

by Ruth Irene Kusterer
June 2013
Beginner
352 pages
9h 5m
English
Packt Publishing

Overview

This book introduces jMonkeyEngine 3.0, a powerful set of Java libraries for developing immersive 3D games. You will begin with the foundations of 3D programming and advance to creating complete games, learning essential techniques through hands-on exercises. By employing best practices, you will master the tools and methods to transform your game ideas into reality.

What this Book will help me do

  • Understand the basics of 3D game programming with jMonkeyEngine 3.0.
  • Create interactive and visually engaging 3D worlds.
  • Incorporate realistic physics effects and animations in your games.
  • Implement multiplayer functionality using client-server principles.
  • Deploy games on multiple platforms including desktop and Android devices.

Author(s)

The author is an experienced game developer and educator with a strong background in Java and 3D programming. They have a passion for teaching complex technical concepts through approachable and practical explanations. Their goal is to empower aspiring game developers to achieve professional results in their projects.

Who is it for?

This book is ideal for Java programmers who want to explore 3D game development using an open-source library like jMonkeyEngine. Beginners in 3D programming will benefit from the step-by-step examples and guidance. If your goal is to learn practical techniques to create games or interactive simulations, this book is perfect for you. A basic understanding of Java is recommended.

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Publisher Resources

ISBN: 9781849516464Other