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Learning Libgdx Game Development
book

Learning Libgdx Game Development

by Andreas Oehlke
September 2013
Beginner to intermediate
388 pages
8h 19m
English
Packt Publishing
Content preview from Learning Libgdx Game Development

Starter Classes

A Starter Class defines the entry point (starting point) of a Libgdx application. They are specifically written for a certain platform. Usually, these kinds of classes are very simple and mostly consist of not more than a few lines of code to set certain parameters that apply to the corresponding platform. Think of them as a kind of boot-up sequence for each platform. Once booting has finished, the Libgdx framework hands over control from the Starter Class (for example, the demo-desktop project) to your shared application code (for example, the demo project) by calling the different methods from the ApplicationListener interface that the MyDemo class implements. Remember that the MyDemo class is where the shared application code ...

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Publisher Resources

ISBN: 9781782166047Other