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Learning Libgdx Game Development
book

Learning Libgdx Game Development

by Andreas Oehlke
September 2013
Beginner to intermediate
388 pages
8h 19m
English
Packt Publishing
Content preview from Learning Libgdx Game Development

Adding a dust particle effect to the player character

We now want to create a dust particle effect which will appear whenever the player character is running on rocks. The effect is going to stop as soon as the player stops moving or if the player is no longer grounded on a platform.

First, we will need to design a custom particle effect that looks like dust. The following screenshot is an example of what we are aiming for:

Adding a dust particle effect to the player character

Open or restart the Particle Editor to begin with the default fire particle effect and apply the following modifications to the editor and emitter properties:

  • In Pixels per meter, enter 200 for Value:
  • In Size, enter 0.75 for High: ...
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Publisher Resources

ISBN: 9781782166047Other