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Learning Libgdx Game Development
book

Learning Libgdx Game Development

by Andreas Oehlke
September 2013
Beginner to intermediate
388 pages
8h 19m
English
Packt Publishing
Content preview from Learning Libgdx Game Development

Accessing the audio device directly

In addition to the Music and Sound interfaces Libgdx also provides two more low-level audio interfaces that enable direct access to the audio device. They can be used for recording and playback of raw samples of audio data. Those samples are stored as a PCM-encoded audio signal.

Note

These direct access features are currently unavailable in HTML5/GWT applications.

Exploring the AudioDevice interface

The AudioDevice interface allows you to send PCM-encoded audio samples directly to the audio device. For this to work, a new audio device can be requested using Libgdx's Gdx.audio module and called by its newAudioDevice() method as follows:

  AudioDevice audioDevice =
      Gdx.audio.newAudioDevice(44100, false);

The preceding ...

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Publisher Resources

ISBN: 9781782166047Other