September 2013
Beginner to intermediate
388 pages
8h 19m
English
In this chapter, we have learned:
We have combined our new Assets class with the existing game code and verified that we can now use textured objects while the remaining functionalities still work.
A brief introduction about handling level data has been given. We have defined our editing tool to be any drawing program and declared certain color values for pixels to represent a specific game object in the game world.
In the next chapter, we will discuss how to create a scene in order to visualize the actual game world. This includes writing a level loader that reads, interprets, and acts on the image data ...
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