July 2009
Intermediate to advanced
936 pages
21h 41m
English
After reading this chapter, you’ll be able to do the following:
• Understand how display lists can be used along with commands in immediate mode to organize your data and improve performance
• Maximize performance by knowing how and when to use display lists
In OpenGL Version 3.1, all of the techniques and functions described in this chapter were removed through deprecation.
A display list is a group of OpenGL commands that have been stored for later execution. When a display list is invoked, the commands in it are executed in the order in which they were issued. Most OpenGL commands can be either stored in a display list or issued in immediate mode, which causes them to be executed ...
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