Index

Numbers

3D Computer Graphics, 390

A

accumulation buffer, 492, 494, 519–525

clearing, 36, 495

depth-of-field effect, use for, 521–525

examples of use, 519

motion blur, use for, 520

sample program with depth-of-field effect, 522

AGL, 15

aglChoosePixelFormat(), 820, 822

aglConfigure(), 824

aglCopyContext(), 820, 823

aglCreateContext(), 820, 823

aglDescribePixelFormat(), 822

aglDescribeRenderer(), 823

aglDestroyContext(), 820, 823

aglDestroyPixelFormat(), 822

aglDestroyRendererInfo(), 823

aglDevicesOfPixelFormat(), 822

aglDisable(), 824

aglEnable(), 824

aglErrorString(), 824

aglGetCurrentContext(), 820, 823

aglGetDrawable(), 820, 823

aglGetError(), 824

aglGetInteger(), 824

aglGetVersion(), 820, 822

aglGetVirtualScreen(), 823

aglIsEnabled(), ...

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