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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1, Seventh Edition
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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1, Seventh Edition

by Dave Shreiner - The Khronos OpenGL ARB Working Group
July 2009
Intermediate to advanced
936 pages
21h 41m
English
Addison-Wesley Professional
Content preview from OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1, Seventh Edition

Glossary

API

An abbreviation of “application-programming interface.”

accumulation buffer

Memory (bitplanes) that is used to accumulate a series of images generated in the color buffer. Using the accumulation buffer may significantly improve the quality of the image, but also take correspondingly longer to render. The accumulation buffer is used for effects such as depth of field, motion blur, and full-scene antialiasing.

aliasing

A rendering technique that assigns to pixels the color of the primitive being rendered, regardless of whether that primitive covers all or only a portion of the pixel’s area. This results in jagged edges, or jaggies.

alpha

A fourth color component. The alpha component is never displayed directly and is typically ...

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Publisher Resources

ISBN: 9780321669292Purchase book