July 2009
Intermediate to advanced
936 pages
21h 41m
English
This chapter doesn’t have objectives in the same way that previous chapters do. It’s simply a collection of topics that describe ideas you might find useful for your application. Some topics, such as error handling, don’t fit into other categories, but are too short for an entire chapter.
OpenGL is a collection of low-level tools; now that you know about those tools, you can use them to implement higher-level functions. This chapter presents several examples of such higher-level capabilities.
This chapter discusses a variety of techniques based on OpenGL commands that illustrate some of the not-so-obvious uses to which you can put these commands. The examples presented are in no particular ...
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