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Python Programming On Win32
book

Python Programming On Win32

by Andy Robinson, Mark Hammond
January 2000
Intermediate to advanced
672 pages
21h 46m
English
O'Reilly Media, Inc.
Content preview from Python Programming On Win32

Communication Between Sockets

The previous example covered the key features of how sockets get connected, but was dangerously simple. We sent a very short string, then waited a couple of seconds while we typed the call to receive a response. We got back the expected data, but were lucky: in real life, there’s more to worry about.

The send() call doesn’t instantly send a string, however long. It tries to send the string and returns the number of bytes sent. With a big string (e.g., a file-transfer application) or in bad network conditions, the send() call sends only a small part on each call. It might also return zero, which indicates that the network connection has been broken. The only safe way to send a string is to do it in a loop and check the return values to see what has actually been sent. Here’s a function to send an arbitrary string safely:

# this sends strings over sockets more safely
def safeSend(sock, message):
    msglen = len(message)
    totalsent = 0
    while totalsent < msglen:
        sent = sock.send(msg[totalsent:])
        if sent == 0:
            raise RuntimeError, 'connection broken'
        totalsent = totalsent + sent

At this point you’ve hit a fundamental problem. There is no way for the receiving socket to know how much data to expect, nor whether a message has finished arriving. You have to design your protocol so that client and handler know what to expect at every stage. There are several schemes for doing this:

  • Always use fixed-size messages.

  • Add a final delimiter.

  • Indicate how long messages are. ...

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Publisher Resources

ISBN: 1565926218Errata Page