
132 ◾ Software Designers in Action: A Human-Centric Look at Design Work
© 2010 Taylor & Francis Group, LLC
and detailed domain knowledge that general soware designers are unlikely to possess, so
none of the designers had any such advantage over the others that could bias the results.
e experiments involved three design teams, each consisting of two designers. Each team
was given 2 hours to produce a design. We have selected to study two teams only: Adobe
(Adobe in short) and AmberPoint, which we call Team A and Team M, respectively. Both
Team A and Team M took the full 2 hours to design the system and a third team (Intuit)
took just u ...