384 ◾ Software Designers in Action: A Human-Centric Look at Design Work
© 2010 Taylor & Francis Group, LLC
e designers occasionally acted as if there had been something drawn on the whiteboard.
When discussing how a student would interact with the system, Ania of the AmberPoint
team used gestures interacting with the whiteboard, and relayed possible interaction
steps by saying, “So there is some sort of drawing palette, right, that says okay, I have
this thing I drag something, I’m drawing a road and I call it something and I draw and
I call it B …” (AmberPoint: 00:20:10). Ania used the object listed on the le side of the
whiteboard as the palette, although it was just the list of objects and was not drawn as
the palette.
Observation ...