O'Reilly logo

Tkinter GUI Programming by Example by David Love

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Adding interactivity

Of course, without any interactivity, this is just a message box. Let's add something for the user to do with our application. Bring the source code back up and change the __init__ method to look like this:

class Window(tk.Tk):  def __init__(self):    super().__init__()    self.title("Hello Tkinter")    self.label = tk.Label(self, text="Choose One")    self.label.pack(fill=tk.BOTH, expand=1, padx=100, pady=30)    hello_button = tk.Button(self, text="Say Hello",                              command=self.say_hello)    hello_button.pack(side=tk.LEFT, padx=(20, 0), pady=(0, 20))    goodbye_button = tk.Button(self, text="Say Goodbye",                               command=self.say_goodbye)    goodbye_button.pack(side=tk.RIGHT, padx=(0, 20), pady=(0, 20))

Our label has changed to say Choose one to indicate ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required