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Tkinter GUI Programming by Example
book

Tkinter GUI Programming by Example

by David Love
April 2018
Beginner content levelBeginner
340 pages
7h 54m
English
Packt Publishing
Content preview from Tkinter GUI Programming by Example

Finishing off

To make our game runnable, we just need an instance of the GameWindow class. This class will handle the creation and initializing of the other two classes, making running the game effortless:

if __name__ == "__main__":    gw = GameWindow()    gw.mainloop()

As usual, we contain the creation of our window within an if __name__ == "__main__" block, create our instance, and call its mainloop method.

Make sure you have sourced your virtual environment, then give this code a run with python3 blackjack.py. You should be greeted by a window that looks much like the one from Chapter 3,  Jack is Back in Style - the Blackjack GUI, but with a fancy shuffling animation playing. You should then see and hear each individual card being dealt to you, ...

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Publisher Resources

ISBN: 9781788627481Supplemental Content